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<channel>
	<title>Papervision3D - Developers</title>
	<atom:link href="http://dev.papervision3d.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://dev.papervision3d.org</link>
	<description>Papervision3D Developers Blog</description>
	<lastBuildDate>Fri, 26 Jun 2009 07:00:33 +0000</lastBuildDate>
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		<title>Papervision3D - Developers</title>
		<link>http://dev.papervision3d.org</link>
	</image>
			<item>
		<title>Fur 3D Texture</title>
		<link>http://dev.papervision3d.org/2009/06/26/fur-3d-texture/</link>
		<comments>http://dev.papervision3d.org/2009/06/26/fur-3d-texture/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 07:00:33 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Demo]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=144</guid>
		<description><![CDATA[
Amazing fur texture and realtime bloom filter demos + source code created by Kode80, a very talented developer worth following.
Before the advent of per pixel shaders, developers were creating faux-3D textures for things such as grass and fur by giving the target object several layers. If the layers are close enough together and the object [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=144&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://kode80.com/2009/06/25/papervision-fur-3d-texture/" target="_blank"><img class="alignnone" src="http://www.papervision3d.org/blog/jpg/pv_fur_310x150.jpg" alt="" width="310" height="150" /></a></p>
<p><strong><a href="http://kode80.com/2009/06/25/papervision-fur-3d-texture" target="_blank">Amazing fur texture</a></strong> and <strong><a href="http://kode80.com/2009/06/23/realtime-bloom-filter-in-as3/" target="_blank">realtime bloom filter</a></strong> demos + source code created by <strong><a href="http://kode80.com/" target="_blank">Kode80</a></strong>, a very talented developer worth following.</p>
<blockquote><p>Before the advent of per pixel shaders, developers were creating faux-3D textures for things such as grass and fur by giving the target object several layers. If the layers are close enough together and the object is far enough away from the camera a texel will have the illusion of being a 3D strand.</p></blockquote>
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			<wfw:commentRss>http://dev.papervision3d.org/2009/06/26/fur-3d-texture/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
		</media:content>

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		<item>
		<title>House of Code</title>
		<link>http://dev.papervision3d.org/2009/06/23/house-of-code/</link>
		<comments>http://dev.papervision3d.org/2009/06/23/house-of-code/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 09:57:38 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=141</guid>
		<description><![CDATA[House of Code is an excellent blog from Benny Bottema, with a series of tutorials to create a space earth scene, complete with clouds, particles and skybox. Also has done great work on adding realtime updating to PV3D.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=141&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong><a href="http://blog.projectnibble.org/" target="_blank">House of Code</a></strong> is an excellent blog from <strong>Benny Bottema</strong>, with a series of tutorials to create a space earth scene, complete with clouds, particles and skybox. Also has done great work on adding realtime updating to PV3D.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/pv3d.wordpress.com/141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/pv3d.wordpress.com/141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/pv3d.wordpress.com/141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/pv3d.wordpress.com/141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/pv3d.wordpress.com/141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/pv3d.wordpress.com/141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/pv3d.wordpress.com/141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/pv3d.wordpress.com/141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/pv3d.wordpress.com/141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/pv3d.wordpress.com/141/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=141&subd=pv3d&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
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		<title>Papervision Showcase</title>
		<link>http://dev.papervision3d.org/2009/06/23/papervision-showcase/</link>
		<comments>http://dev.papervision3d.org/2009/06/23/papervision-showcase/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 09:49:11 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=139</guid>
		<description><![CDATA[Scott King has launched Papervision Showcase, a portfolio style showcase of web sites for PV3D based projects. Includes ratings and screenshots. Check it out at papervisionshowcase.com.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=139&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Scott King has launched <strong><a href="http://www.papervisionshowcase.com/" target="_blank">Papervision Showcase</a></strong>, a portfolio style showcase of web sites for PV3D based projects. Includes ratings and screenshots. Check it out at <strong><a href="http://www.papervisionshowcase.com/" target="_blank">papervisionshowcase.com</a></strong>.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/pv3d.wordpress.com/139/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/pv3d.wordpress.com/139/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/pv3d.wordpress.com/139/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/pv3d.wordpress.com/139/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/pv3d.wordpress.com/139/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/pv3d.wordpress.com/139/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/pv3d.wordpress.com/139/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/pv3d.wordpress.com/139/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/pv3d.wordpress.com/139/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/pv3d.wordpress.com/139/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=139&subd=pv3d&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
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		<title>HIDIHO!</title>
		<link>http://dev.papervision3d.org/2009/04/27/hidiho/</link>
		<comments>http://dev.papervision3d.org/2009/04/27/hidiho/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 13:22:07 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=132</guid>
		<description><![CDATA[HIDIHO! is a great blog with a very nice selection of graphic experiments with source code.
Author Nicolas Barradeau uses bitmap processing to create effects like noise, moire, seam carving or homographies. He&#8217;s also posted interesting polygon algorithms for triangulation and isosurfaces.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=132&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong><a href="http://en.nicoptere.net/" target="_blank">HIDIHO!</a></strong> is a great blog with a very nice selection of graphic experiments with source code.</p>
<p>Author <strong>Nicolas Barradeau</strong> uses bitmap processing to create effects like noise, moire, seam carving or homographies. He&#8217;s also posted interesting polygon algorithms for triangulation and isosurfaces.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/pv3d.wordpress.com/132/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/pv3d.wordpress.com/132/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/pv3d.wordpress.com/132/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/pv3d.wordpress.com/132/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/pv3d.wordpress.com/132/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/pv3d.wordpress.com/132/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/pv3d.wordpress.com/132/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/pv3d.wordpress.com/132/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/pv3d.wordpress.com/132/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/pv3d.wordpress.com/132/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=132&subd=pv3d&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
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		<title>COLLADAMaya plugin for Maya 2009 Mac</title>
		<link>http://dev.papervision3d.org/2009/04/25/colladamaya-plugin-for-maya-2009-mac/</link>
		<comments>http://dev.papervision3d.org/2009/04/25/colladamaya-plugin-for-maya-2009-mac/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 16:11:44 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[COLLADA]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=128</guid>
		<description><![CDATA[To get the COLLADAMaya plugin to work on Maya 2009 for Mac, you need to install the latest COLLADAMaya NextGen (Beta)
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=128&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>To get the COLLADAMaya plugin to work on Maya 2009 for Mac, you need to install the latest <strong><a href="http://sourceforge.net/project/showfiles.php?group_id=136478" target="_blank">COLLADAMaya NextGen (Beta)</a></strong></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
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		<title>ActionScript Wiki</title>
		<link>http://dev.papervision3d.org/2009/03/26/actionscript-wiki/</link>
		<comments>http://dev.papervision3d.org/2009/03/26/actionscript-wiki/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 07:41:16 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Documentation]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=124</guid>
		<description><![CDATA[The very talented Joa Ebert has just started an ActionScript Wiki at wiki.joa-ebert.com, a knowledge base for ActionScript optimization techniques, data structures and code snippets, including most of the articles from his old optimizations paper and some new stuff. A must read for all AS3 developers.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=124&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The very talented <a href="http://www.joa-ebert.com/" target="_blank"><strong>Joa Ebert</strong></a> has just started an <strong>ActionScript Wiki</strong> at <a href="http://wiki.joa-ebert.com/" target="_blank"><strong>wiki.joa-ebert.com</strong></a>, a knowledge base for ActionScript optimization techniques, data structures and code snippets, including most of the articles from his old optimizations paper and some new stuff. A must read for all AS3 developers.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/pv3d.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/pv3d.wordpress.com/124/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/pv3d.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/pv3d.wordpress.com/124/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/pv3d.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/pv3d.wordpress.com/124/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/pv3d.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/pv3d.wordpress.com/124/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/pv3d.wordpress.com/124/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/pv3d.wordpress.com/124/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=124&subd=pv3d&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
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		<title>Using PV3D with the Jiglib physics engine</title>
		<link>http://dev.papervision3d.org/2009/02/26/using-pv3d-with-the-jiglib-physics-engine/</link>
		<comments>http://dev.papervision3d.org/2009/02/26/using-pv3d-with-the-jiglib-physics-engine/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 15:40:39 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=121</guid>
		<description><![CDATA[Great post at BLITZ Labs titled Using Papervision3D with the Jiglib physics engine with a few examples of the potential of JiglibFlash, an amazing Open Source AS3 3D Physics Engine.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=121&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Great post at BLITZ Labs titled <strong><a title="Permanent Link to Using papervision3D with the jiglib physics engine" href="http://labs.blitzagency.com/?p=634">Using Papervision3D with the Jiglib physics engine</a></strong> with a few examples of the potential of <span><a href="http://www.jiglibflash.com/blog/" target="_blank"><strong><span>JiglibFlash</span></strong></a>, an amazing Open Source <span>AS3 </span>3D Physics Engine.</span></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
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		<title>Job: Senior Flash Developer at BLITZ</title>
		<link>http://dev.papervision3d.org/2009/02/26/job_senior_flash_developer_at_blitz/</link>
		<comments>http://dev.papervision3d.org/2009/02/26/job_senior_flash_developer_at_blitz/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 15:29:38 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=117</guid>
		<description><![CDATA[Our friends at BLITZ are recruiting:
Once again, BLITZ Agency in Los Angeles is casting it&#8217;s net and looking for that rarest of rare breeds, the Senior Flash Developer. But we are not content to seek out just a strong ActionScript Programmer. We are looking for one with unmatched knowledge in Papervision3D, Motion Math Algorithms, AI [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=117&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Our friends at <a href="http://www.blitzagency.com" target="_blank"><strong>BLITZ</strong></a> are recruiting:</p>
<blockquote><p>Once again, BLITZ Agency in Los Angeles is casting it&#8217;s net and looking for that rarest of rare breeds, the Senior Flash Developer. But we are not content to seek out just a strong ActionScript Programmer. We are looking for one with unmatched knowledge in Papervision3D, Motion Math Algorithms, AI and Physics Engines who can transform our client’s goals and our creative teams fantasy’s into compelling, usable reality.<span id="more-117"></span></p>
<p>What clients will you be working with? On the Tech side: projects for Adobe, Microsoft, nVidia and Google to name a few. All really cutting edge stuff on future platforms. On the consumer end you?ll work with Guitar Hero, Naked Juice, FX Networks and many more. There are lots more, really cool specifics that require an NDA for us to share. The type of projects vary as well &#8211; immersive experience sites, desktop AIR applications, Mobile interfaces, configurators and RIAs.</p>
<p>Salary? BLITZ pays some of the highest salaries in the industry, and we know good talent is worth it. We also have 401K matching and a very strong Profit Sharing Plan that bonuses everyone nicely at the end of the year.</p>
<p>Beyond the requirements in our job posting (http://labs.blitzagency.com/?page_id=602), we are looking these three qualities; Hungry, Humble and Smart. Hungry to be the best at what they do and produce great work. Humble because we don&#8217;t have room for large egos at BLITZ, and Smart because you need to be on par with everyone else around you.</p>
<p>If you think this describes a position you want, check out the full job listing on our Jobs page, and <a href="http://labs.blitzagency.com/?page_id=602" target="_blank"><strong>submit your resume</strong></a> today.</p></blockquote>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
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		<title>A Whiter Shade of Paper</title>
		<link>http://dev.papervision3d.org/2009/02/08/a-whiter-shade-of-paper/</link>
		<comments>http://dev.papervision3d.org/2009/02/08/a-whiter-shade-of-paper/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 16:59:39 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=114</guid>
		<description><![CDATA[Andreas Jirenius has started a new blog called A Whiter Shade of Paper and focused on the creation of games using Papervision3D.
It contains both tutorials, tips and tricks and general thinking and knowledge about how to set up the design, avoiding classical mistakes, using effects, network and of course a lot of Papervision articles.
His work [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=114&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Andreas Jirenius</strong> has started a new blog called <a href="http://papergem.wordpress.com/" target="_blank"><strong>A Whiter Shade of Paper</strong></a> and focused on the creation of games using Papervision3D.</p>
<p>It contains both tutorials, tips and tricks and general thinking and knowledge about how to set up the design, avoiding classical mistakes, using effects, network and of course a lot of Papervision articles.</p>
<p>His work is based on the development of a game called <strong>Archon 2160</strong> where people can see the progress and get the current source to play around with.</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
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		<title>Getting Started with Papervision3D Contest &#8211; View Entries and Vote Now</title>
		<link>http://dev.papervision3d.org/2009/02/04/getting-started-with-papervision3d-contest-view-entries-and-vote-now/</link>
		<comments>http://dev.papervision3d.org/2009/02/04/getting-started-with-papervision3d-contest-view-entries-and-vote-now/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 01:53:30 +0000</pubDate>
		<dc:creator>John Lindquist</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.papervision3d.org/?p=111</guid>
		<description><![CDATA[View the entries and vote at the forum:
http://forum.papervision3d.org/viewtopic.php?f=23&#38;t=7&#38;start=0&#38;view=viewpoll
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dev.papervision3d.org&blog=3457704&post=111&subd=pv3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>View the entries and vote at the forum:</p>
<p><a href="http://forum.papervision3d.org/viewtopic.php?f=23&amp;t=7&amp;start=0&amp;view=viewpoll">http://forum.papervision3d.org/viewtopic.php?f=23&amp;t=7&amp;start=0&amp;view=viewpoll</a></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">John Lindquist</media:title>
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