Papervision3D memory leaks now patched up

By sebstar55

We’ve just committed a fix that enables the Garbage Collector to tidy up DisplayObject3Ds and materials after references to them have been lost.

If you’re interested in the back story, there’s a full write up on my blog.

2 Responses to “Papervision3D memory leaks now patched up”

  1. Andrew Christensen Says:

    Will this fix the problem with the MaterialManager.registerMaterial() method? I had a horrible memory leak last week that was fixed by commenting out that one line of code.

  2. Seb Says:

    Yes it should do.

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