We’ve just committed a fix that enables the Garbage Collector to tidy up DisplayObject3Ds and materials after references to them have been lost.
If you’re interested in the back story, there’s a full write up on my blog.
We’ve just committed a fix that enables the Garbage Collector to tidy up DisplayObject3Ds and materials after references to them have been lost.
If you’re interested in the back story, there’s a full write up on my blog.
December 19, 2008 at 9:34 pm |
Will this fix the problem with the MaterialManager.registerMaterial() method? I had a horrible memory leak last week that was fixed by commenting out that one line of code.
December 20, 2008 at 1:39 pm |
Yes it should do.