PV3DDebug is a great debug console for your PV3D projects, with plenty of realtime stats and a powerful camera settings editor.
Created by Jason Bejot, make sure you check out his blog for more AS3 and PV3D tutorials and code.
Via [draw.logic]
PV3DDebug is a great debug console for your PV3D projects, with plenty of realtime stats and a powerful camera settings editor.
Created by Jason Bejot, make sure you check out his blog for more AS3 and PV3D tutorials and code.
Via [draw.logic]
September 24, 2008 at 3:56 pm |
[...] and today, one of the tools we developed to test/debug applications made it onto the front of the official PV3D website. One of our developers created PV3DDebug, a console for Papervision3D projects. You can [...]
September 24, 2008 at 4:00 pm |
Well done Jason! This is a great application. I have heard a lot lately about Phenomblue. Seems like you guys are getting a name for yourself. You guys do some great work! From Omaha too.. Crazy!
December 12, 2008 at 2:41 pm |
Really cool work Jason
February 4, 2009 at 12:33 pm |
Hi, I have to thank you for your PV3DDebug package, very useful, well done enough to be extended as I did, I needed to debug my own Object3D, so I extended PV3DDebug and AbstractWindow to be able to add another view in the way your CameraStatWindow works to be able the shift between my own objects, so thanks’ again. I’ve seen as well you gave the code for AdvancedView thru a .zip, why it is not on the SVN as PV3DDebug is? (It should be easier for anyone would like to extends it and in the open source style too, what do you think of it ?).
Sorry for my English, I’m French
February 4, 2009 at 12:38 pm |
Another note, wouldn’t it be better if the public function PV3DDebug(view:AdvancedView) accept IVew instead of AdvancedView to make it more extendable (I don’t know how to say that exactly in english), I hope you understood) ?
February 6, 2009 at 4:32 pm |
[...] the great reviews from [draw.logic], the dudes at the Papervison3D dev blog and just the response from the community I figured it was time to set this thing in stone, [...]