Check out this excellent series of tutorials from Tartiflop, who’s new to PV3D but has several years experience in OpenGL.
He starts from the very beginning Installing Subversion (SVN) plugin for Eclipse and Downloading and compiling Papervision3D v2.0 (Great White) sources with SVN in Eclipse, but also covers advanced topics like lighting, shading and advanced texture mapping.
All very well written and organized, using source code, images and examples when needed.
- First steps in Papervision3D : Part 1
Creation of a new Papervision3D project within eclipse or Flex Builder 3 and a simple example of a 3D scene illustrating some basic Papervision3D classes. - First steps in Papervision3D : Part 2
Illustration of use of new Papervision3D v2.0 class BasicView that encapsulates essential elements to rapidly start developing new 3D scenes. - First steps in Papervision3D : Part 3 – animation
Adding some basic animation to the scene by modifying 3D object parameters when entering a frame. - First steps in Papervision3D : Part 4 – lighting and shading
A point light source is added to the scene. Fours materials with different characteristics are added to spheres to illustrate how Papervision3D performs shading. - First steps in Papervision3D : Part 5 – scene interaction
Listen to mouse events to interact with the scene and with individual rendered objects. - First steps in Papervision3D : Part 6 – Texture mapping
Create materials using bitmap data with the aim of having more detailed or realistic objects. - First steps in Papervision3D : Part 7 – Texture mapping
Texture mapping with lighting, bump mapping and environment mapping.
I’m sure you’ll also find Understanding zoom, focus and field of view in Papervision3D quite interesting.
Thanks and great work!
October 16, 2008 at 6:52 pm |
thank you very much ^-^
I will try to learn from this.
January 5, 2010 at 5:48 am |
Hi,
These tutorials are really really fantastic. Within a day I could learn the basics of papervision3D animation!. One of the finest tutorials I have seen on the web. Thanks.