Depth: Fog and Level Of Detail

By C4RL05

Andy has recently implemented a couple of features that are very useful when dealing with complex scenes.

Level Of Detail allows you to specify different models for the same object and switch between them according to the distance of the camera. You can provide a simple model for objects that are far away, optimizing the number of polys rendered at any time.

Fog Filter shades objects according to their depth and includes a Z-Depth filter so all faces that are past the maxDepth aren’t rendered.

With a little bit of planning and testing, both features can be combined to create richer and more compelling 3D scenes, with bigger environments and a lot more polys.

3 Responses to “Depth: Fog and Level Of Detail”

  1. Nosh Says:

    Your fog filter link is not found – or maybe I can’t see it in this weather – a-ha-ha-ha-ha-ha-ha

  2. C4RL05 Says:

    Fixed, it was pretty foggy over here.

  3. FogFilter - pv3d - Rest Term Says:

    [...] 前回紹介したSimpleLevelOfDetailと同じ時に追加された機能で、FogFilterというものもあるみたいです。 Depth: Fog and Level Of Detail [...]

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