Tree3D

Alejandro González from Zerofractal Studio has released Tree3D, a commercial (30 USD) Flash component for ActionScript 3.0 that allows you to easily create a three dimensional interactive tree UI navigation system.

It has plenty of options to play with, check out the example here.

8 Responses to “Tree3D”

  1. New! dev.papervision3d.org « Papervision3D Says:

    [...] start with some content you might find interesting, Tree3D, a component to create 3D navigation in minutes, a behind the scenes article about IAAW, and a top [...]

  2. simon Says:

    Hi,

    I just have 3dtree and i have problem width :

    Error #1069: La propriété _bezier est introuvable sur org.papervision3d.objects.DisplayObject3D et il n’existe pas de valeur par défaut.

    I think that’s nothing but don’t know what is this error…
    could you help me please?

  3. simon Says:

    héhé sorry thats great,

    I worked with version as2.0 of caurina thank you…

    thank you for abolishing this comment without interest…

    good day!

  4. Alejandro Gonzalez Says:

    Simon. are you still having issues with tree3d? might be due to different versions of tweener. you might want to remove tweener from the class paths for that fla, I guess :)

  5. simon Says:

    Hi Alejandro,
    Thanks for your response.

    I resolved my problem about tweener thank you.

    however, I have a new error message which unfortunately
    did not come from tweener classes.

    error :
    >ArgumentError: Error #2015: BitmapData non valide.
    >at flash.display::BitmapData/get width()
    >at org.papervision3d.materials::MovieMaterial/updateBeforeRender()
    >at org.papervision3d.core.render.material::MaterialManager/updateMaterialsBeforeRender()
    >at org.papervision3d.render::BasicRenderEngine/org.papervision3d.render:BasicRenderEngine::doRender()
    >at org.papervision3d.render::BasicRenderEngine/renderScene()
    >at com.zerofractal::tree3D/::onEnterFrame()

    this problem become where objects are destroyed

    I don’t understand why the originals examples do not directly work ?

    thanks for interrest about this problem. ;) soon has I hope

  6. Alejandro Gonzalez Says:

    Fo you have greatwhite installed? if so do you have the latest repositories? This might be because on earlier versions of greatwhite the destroy method was protected instead of public, hence making the app unable to destroy materials at will.

    My suggestion is that for tree3d projects do not include in the class directories either tweener or papervision, making the component work with its own classes which work for sure :)

  7. simon Says:

    yep,

    sorry but I don’t understand, I have papervision 2.0.
    wath’s greatwhite exactly ?
    where can i check this version ?

    could you simply describe exactly wath we must install or include for use this component ?

    thanks

  8. Alejandro Gonzalez Says:

    You can either: make sure you have the latest papervision files or, what I recommend is actually REMOVE papervision from the class paths so that the files you have provide no conflict with tree3d, since papervision 2.0 (aka greatwhite) is still in alpha stage and files are being updated constantly, hence you probably have an earlier set of files. You can add class paths globally via preferences or for the project via publish settings.

    If you want we could carry on via email at alejandro.gonzalez@zerofractal.com and I’ll gladly help you in whatever I can :)

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