Just posted a brief article that covers some of the techniques used in the development of In an ABSOLUT World.
Includes information about physics engines, cube geometry, shading and reflection, cameras and optimization.
Check it out here.
Just posted a brief article that covers some of the techniques used in the development of In an ABSOLUT World.
Includes information about physics engines, cube geometry, shading and reflection, cameras and optimization.
Check it out here.
April 24, 2008 at 11:25 am |
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