Fur 3D Texture

June 26, 2009 by C4RL05

Amazing fur texture and realtime bloom filter demos + source code created by Kode80, a very talented developer worth following.

Before the advent of per pixel shaders, developers were creating faux-3D textures for things such as grass and fur by giving the target object several layers. If the layers are close enough together and the object is far enough away from the camera a texel will have the illusion of being a 3D strand.

House of Code

June 23, 2009 by C4RL05

House of Code is an excellent blog from Benny Bottema, with a series of tutorials to create a space earth scene, complete with clouds, particles and skybox. Also has done great work on adding realtime updating to PV3D.

Papervision Showcase

June 23, 2009 by C4RL05

Scott King has launched Papervision Showcase, a portfolio style showcase of web sites for PV3D based projects. Includes ratings and screenshots. Check it out at papervisionshowcase.com.

HIDIHO!

April 27, 2009 by C4RL05

HIDIHO! is a great blog with a very nice selection of graphic experiments with source code.

Author Nicolas Barradeau uses bitmap processing to create effects like noise, moire, seam carving or homographies. He’s also posted interesting polygon algorithms for triangulation and isosurfaces.

COLLADAMaya plugin for Maya 2009 Mac

April 25, 2009 by C4RL05

To get the COLLADAMaya plugin to work on Maya 2009 for Mac, you need to install the latest COLLADAMaya NextGen (Beta)

ActionScript Wiki

March 26, 2009 by C4RL05

The very talented Joa Ebert has just started an ActionScript Wiki at wiki.joa-ebert.com, a knowledge base for ActionScript optimization techniques, data structures and code snippets, including most of the articles from his old optimizations paper and some new stuff. A must read for all AS3 developers.

Using PV3D with the Jiglib physics engine

February 26, 2009 by C4RL05

Great post at BLITZ Labs titled Using Papervision3D with the Jiglib physics engine with a few examples of the potential of JiglibFlash, an amazing Open Source AS3 3D Physics Engine.

Job: Senior Flash Developer at BLITZ

February 26, 2009 by C4RL05

Our friends at BLITZ are recruiting:

Once again, BLITZ Agency in Los Angeles is casting it’s net and looking for that rarest of rare breeds, the Senior Flash Developer. But we are not content to seek out just a strong ActionScript Programmer. We are looking for one with unmatched knowledge in Papervision3D, Motion Math Algorithms, AI and Physics Engines who can transform our client’s goals and our creative teams fantasy’s into compelling, usable reality. Read the rest of this entry »

A Whiter Shade of Paper

February 8, 2009 by C4RL05

Andreas Jirenius has started a new blog called A Whiter Shade of Paper and focused on the creation of games using Papervision3D.

It contains both tutorials, tips and tricks and general thinking and knowledge about how to set up the design, avoiding classical mistakes, using effects, network and of course a lot of Papervision articles.

His work is based on the development of a game called Archon 2160 where people can see the progress and get the current source to play around with.

Getting Started with Papervision3D Contest – View Entries and Vote Now

February 4, 2009 by John Lindquist