June 26, 2009 by C4RL05

Amazing fur texture and realtime bloom filter demos + source code created by Kode80, a very talented developer worth following.
Before the advent of per pixel shaders, developers were creating faux-3D textures for things such as grass and fur by giving the target object several layers. If the layers are close enough together and the object is far enough away from the camera a texel will have the illusion of being a 3D strand.
Posted in Demo, Source Code | 1 Comment »
June 23, 2009 by C4RL05
House of Code is an excellent blog from Benny Bottema, with a series of tutorials to create a space earth scene, complete with clouds, particles and skybox. Also has done great work on adding realtime updating to PV3D.
Posted in Blog | 1 Comment »
June 23, 2009 by C4RL05
Posted in Blog | 3 Comments »
April 27, 2009 by C4RL05
HIDIHO! is a great blog with a very nice selection of graphic experiments with source code.
Author Nicolas Barradeau uses bitmap processing to create effects like noise, moire, seam carving or homographies. He’s also posted interesting polygon algorithms for triangulation and isosurfaces.
Posted in Blog | 2 Comments »
April 25, 2009 by C4RL05
Posted in COLLADA, Maya | 2 Comments »
March 26, 2009 by C4RL05
The very talented Joa Ebert has just started an ActionScript Wiki at wiki.joa-ebert.com, a knowledge base for ActionScript optimization techniques, data structures and code snippets, including most of the articles from his old optimizations paper and some new stuff. A must read for all AS3 developers.
Posted in Documentation | 3 Comments »
February 26, 2009 by C4RL05
Posted in Blog, Demo, Physics | 1 Comment »
February 26, 2009 by C4RL05
Our friends at BLITZ are recruiting:
Once again, BLITZ Agency in Los Angeles is casting it’s net and looking for that rarest of rare breeds, the Senior Flash Developer. But we are not content to seek out just a strong ActionScript Programmer. We are looking for one with unmatched knowledge in Papervision3D, Motion Math Algorithms, AI and Physics Engines who can transform our client’s goals and our creative teams fantasy’s into compelling, usable reality. Read the rest of this entry »
Posted in Jobs | Leave a Comment »
February 8, 2009 by C4RL05
Andreas Jirenius has started a new blog called A Whiter Shade of Paper and focused on the creation of games using Papervision3D.
It contains both tutorials, tips and tricks and general thinking and knowledge about how to set up the design, avoiding classical mistakes, using effects, network and of course a lot of Papervision articles.
His work is based on the development of a game called Archon 2160 where people can see the progress and get the current source to play around with.
Posted in Blog | 1 Comment »
February 4, 2009 by John Lindquist
Posted in Uncategorized | 1 Comment »